benovermyer.com · 2d · discuss
I’ve been interested in procedurally generating fantasy settings for a long time. Terrain is one part of that problem, and noise is a useful place to start. The name doesn’t tell you much, though. What does noise have to do with making a map? In this context, noise is a function that takes a position and returns a number that appears random. If we use that number as the height of the ground, we get a heightmap. That’s what the examples below show: a map viewed from above, with black representing low ground and white representing high ground. I’ve included...